Training in the football manager – guide
This guide explains the “Training” screen in Gaffer's Desk, the free football manager in your browser. Team training, individual training and the squad values.

Terms
- Focus
- Attack / defence / midfield / goalkeeper give that line +2 on the daily training gain. "Balanced" gives everyone only half a point (barely noticeable). "Recovery" barely trains (+1 for all) but regenerates +23 to +27 fitness every day (more at lower intensity) - the "Rest" toggle gives +30, but no training point.
- Intensity
- Curve across 0–100%: more training gain (up to +2.5), but less fitness recovery (+12 at 0%, +6 at 50%, ±0 at 100% per day). At 50% about +1.4 points and +6 fitness.
- Training points
- Progress (0–100). On matchday 9, 18 and 27 and on the planning day at the season turn, each full 100 points convert to +1 strength - capped at potential.
- Experience
- Grows from match appearances (0–100) and is converted to strength on the same days.
- Potential
- Shown as a step "low/medium/high" - the gap from current strength to the reachable ceiling, not the end level.
- Fitness
- Freshness from 0–100. Low fitness raises the injury risk and lowers performance.
- Morale
- Mood from 0–100. Rises on wins, drops on losses, small effect on daily form.
Good to know
- The "Player training points" table shows, per player, how many training points he gets with the next calculation and how his fitness changes - live, depending on focus and intensity. The daily gain is always at least +1.
- Individual training teaches one player a new skill (limited slots). The first skill takes 20 matchdays, each further one 10 more; a better training ground shortens this a little.
- "Resting" takes a player out of training and out of every lineup: they recover strongly (+30 fitness) but cannot play. Meant for bench players and rotation.
- Conversion happens on matchday 9, 18 and 27 and on the planning day at the season turn (so the points from the final matchdays of a season aren't lost); the dashboard "Training progress" box shows the next date and who is close to an increase.
- Clicking a player name opens the player page.
- A match costs up to 10 fitness (play style and heat change that), training at 50% intensity gives back only +6. Players who play a lot get tired: "Resting", the recovery focus or rotation make up for it. Below 55 fitness injury risk looms (⚠).
- A golden ★ instead of the potential triangles means: final strength reached - training will not improve the player any further.
Change history
“Rest” now gives +30 instead of +20 fitness per day.
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